Immersive Technologies
摘要
This chapter explores the potential of immersive technologies, including adaptive extended reality, avatars, digital twins, and wearable devices, in transforming the visitor experience and engagement with cultural heritage institutions. It aims to demonstrate how these cutting-edge technologies can be harnessed to create more accessible, inclusive, and engaging heritage experiences for diverse audiences. The discussion begins with an overview of adaptive extended reality, highlighting its ability to create immersive, interactive, and customizable environments that cater to each visitor’s unique needs. Case studies of adaptive extended reality projects in heritage contexts showcase its transformative potential. The chapter then explores the use of avatars in heritage contexts, discussing the design and implementation of avatar-based experiences that enable visitors to interact with virtual characters representing historical figures or guides. Through case studies, the chapter emphasizes the engagement and learning potential of avatars in cultural heritage. It further delves into digital twin technology, explaining how virtual replicas of physical assets or environments enhance heritage experiences by providing immersive and manipulable simulations. Examples of digital twin projects in heritage contexts illustrate the technology’s potential to create engaging and accessible experiences. Lastly, the chapter examines wearable technology in heritage contexts, covering the design and implementation of wearable device-based experiences that enhance the visitor journey through augmented reality, navigation assistance, or sensory feedback. Case studies highlight the immersive, accessible, and engaging nature of wearable device-based heritage projects. By leveraging these immersive technologies, cultural heritage institutions can create transformative experiences that captivate and engage diverse audiences.