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Dimensions of Space in Digital Games

  • Simon Wellisch

摘要

This chapter introduces theories around space in game studies as well as geography and argues for assemblage theory as comprehensive approach to spaces in digital games. Through interdisciplinary extending previous attempts, five dimensions are identified: technologies, bodies, architectures, geographies, and discourses. These highlight the dynamic multiplicities of digital games and provide a theoretical framework as well as analytical guideline for future research.