错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Endogenous Asymmetry in Games: Expanding the Typology

  • Abel Neto,
  • Pedro Cardoso,
  • Miguel Carvalhais

摘要

Asymmetry is a prevalent feature in modern games. It allows each player to have a unique gameplay experience, which improves a game’s replayability and makes in-game interactions more analogous to those we encounter in real life. Yet, there has been little discussion about the phenomena of asymmetry, how they occur during play, as well as their repercussions on player experience. This chapter begins with a definition for asymmetry, followed by its deconstruction into two major categories: endogenous and exogenous. We analyse six types of endogenous asymmetry described in the literature—(1) Ability, (2) Challenge, (3) Goal, (4) Responsibility, (5) Information, and (6) Interface—and present six other types: (7) Operation, (8) Location, (9) Time Frame, (10) Interdependence, (11) Outcomes, and (12) Feedback, discussing how they may interact with one another.