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Game

  • Habib Izadkhah,
  • Rashid Behzadidoost

摘要

This chapter discusses 14 game-based problems, which are explained through examples and subsequently programmed in Python. The problems are as follows: 1. Determining the card that leads the player to win the game. 2. Hand shape in Bridge game. 3. Obtaining the abbreviations in the contract bridge game. 4. Same hand shape distribution in a card game. 5. The number of rounds in a given permutation. 6. Reaching stable state in candy share. 7. African Oware game. 8. The number of Safe Squares Rooks of Chessboard. 9. The number of Safe Squares not threatened by bishops. 10. Reaching Knight jump. 11. Capturing maximum checkers in chessboard. 12. The number of safe squares for friend pieces in a chessboard. 13. Crag Score. 14. Optimal crag score with multiple rolls.