Measuring the Quality of Architecture. Serious Games and Perceptual Analysis Applied to Digital Reconstructions of Perugia Fontivegge Station Drawing Evolution
摘要
The present research aims to represent the perceptual analysis of space through digital procedures programmed to register immersive reality experiences and extract quantifiable data from them. The study is based on the reconstruction of three-dimensional environments and algorithms developed to identify and record the user’s virtual fixations and their duration. The project path is intended as a serious game based on the discovery of underlying visual relationships, which arise in a known and experienced place such as the reconstructed space of the current Perugia Fontivegge station, compared with an environment that has never been realized but is at the genesis of the real, that is, the original project ideated by architect Antonio Cipolla in the mid-nineteenth century. By comparing past and present, the influences between the two projects are highlighted, analyzing the perceptual quality of the spaces and defining a repeatable methodology that can also be applied when comparing present and future.