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Immersive Ro(o)me. A Virtual Reconstruction of Rome in 1750

  • Tommaso Empler,
  • Adriana Caldarone,
  • Alexandra Fusinetti

摘要

Serious Games are among the techniques of Information Communication Technologies, allowing the use of immersive experiences, where the user explores a virtual reconstruction generated on scientific assumptions. Visualization can be completely immersive, using virtual reality headset, or mediated through the use of portable device screens. The construction of a Serious game to communicate a space that no longer exists includes the creation of a GDD (Game Design Document), a reference document for game development in which storytelling, the end user, game play and level design have a primary role. Moreover, it must be also added to these elements the historical-artistic information and an effective level of modeling, to make the reconstruction reliable and adherent to what is or was present in the reality of the historical period subject of the reconstruction. In the game play, the interactions between the player/explorer and the Serious game emerge, which can have different levels of automation according to a precise question/answer scheme. The case study presents the reconstruction of Rome in 1750.