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Universal Design in Extended Realities

  • Adam Palmquist,
  • Izabella Jedel,
  • Ole Goethe

摘要

The domain of extended reality (XRExtended reality (XR)) has undergone considerable advancements and has brought forth an assortment of gaming experiences that cater to both hedonicHedonic and utilitarianUtilitarian contexts. In this chapter, we delve into the various aspects of XRExtended reality (XR) technologies and explore their potential for making their highly immersive gaming experiences more accessible to audiences across diverse levels. We examine the technological innovations that have broadened the scope of XRExtended reality (XR) and discuss its growing influence in the gaming industry. Moreover, we explore the remarkable impact of virtual reality (VRVirtual reality (VR)) on gaming, analyzing its potential for engaging players while highlighting the challenges it poses. Lastly, we outline the design directivesDesign directives and constraints for XRExtended reality (XR) game applications that can be used by individuals with different conditionsConditions or those seeking to engage in such games. Finally, we emphasize the essentiality of accessibilityAccessibility and inclusivity in the development and deployment of XRExtended reality (XR) game technologies, particularly in the gaming sector. Through this comprehensive overview, we aim to shed light on the multifaceted roles and transformative potential of XRExtended reality (XR) in contemporary society.