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Assessing the Attainability of Video Game Experiences

  • Adam Palmquist,
  • Izabella Jedel,
  • Ole Goethe

摘要

This chapter delves into the methodology for conducting an Attainable Gaming Experience (AGE) design assessment, applicable to video game artifacts at various stages of development—from inception to completion. The chapter explores the advantages and disadvantages of adopting a multimodalMultimodal approach for evaluating AGE design, aiming to ensure that the game experienceGame experience is accessible to a diverse audience. It further contrasts the effectiveness of expert testers with specialized knowledge against employing community testers who represent a range of physical, sensory, or cognitive conditionsConditions. Additionally, the chapter provides a comprehensive outline of crucial considerations within these assessments, guided by the four core AGE design heuristicsDesign heuristics.