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Design Elements and Design Spaces for Attainable Game Experiences

  • Adam Palmquist,
  • Izabella Jedel,
  • Ole Goethe

摘要

This chapter focuses on the design directivesDesign directives and design constraintsDesign constraints within the four heuristics of AGE and the critical need to balance them for accomplishing the development of universally accessible and inclusive video games. It argues that AGE heuristics serve not merely as guidelines but as a dynamic scaffold that provides foundational insights for informed design decisions. This chapter explores how such a balanced approach transcends conventional accessibilityAccessibility, leading to the creation of games that are deeply responsive to the diverse needs of a wide player base. Through this balance, the chapter underscores the industry's ongoing commitment to Universal DesignUniversal design principles, advocating for a gaming landscape where players of all abilities can engage and participate.