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Design Implications and Processes for an Attainable Game Experience

  • Adam Palmquist,
  • Izabella Jedel,
  • Ole Goethe

摘要

This chapter examines the pivotal role of investigating the implications and practices that shape an attainable gaming experience (AGE) design, emphasizing the need for an in-depth understanding of interaction interfaceInteraction interface design and a comprehensive data collection strategy. The chapter explores informed design philosophies that are instrumental in how they manifest hedonicHedonic or utilitarianUtilitarian design intentions. Special focus is placed on achieving a balanced integration of these design philosophies to deliver universally appealing gaming experiences. Detailed guidelines and methodologies are provided for initiating design investigationsDesign investigation specifically tailored for AGE-focused projects. This chapter argues that a robust approach concerning the data collection and analysis ensures high-quality interaction interfaceInteraction interface design and helps advance the principles of inclusivity and accessibilityAccessibility, thereby broadening the appeal and reach of video games to diverse player demographics.