Design Implications and Processes for an Attainable Game Experience
摘要
This chapter examines the pivotal role of investigating the implications and practices that shape an attainable gaming experience (AGE) design, emphasizing the need for an in-depth understanding of interaction interfaceInteraction interface design and a comprehensive data collection strategy. The chapter explores informed design philosophies that are instrumental in how they manifest hedonicHedonic or utilitarianUtilitarian design intentions. Special focus is placed on achieving a balanced integration of these design philosophies to deliver universally appealing gaming experiences. Detailed guidelines and methodologies are provided for initiating design investigationsDesign investigation specifically tailored for AGE-focused projects. This chapter argues that a robust approach concerning the data collection and analysis ensures high-quality interaction interfaceInteraction interface design and helps advance the principles of inclusivity and accessibilityAccessibility, thereby broadening the appeal and reach of video games to diverse player demographics.