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Python for Gaming

  • James R. Payne

摘要

It is only appropriate that we have a chapter where we discuss creating video games in Python – after all, it is that very interest that got me started programming all those years ago when I was a kid. Things have progressed a lot since then; at the time, PC games were text-based with the only images consisting of really poor-quality graphics or, worse, made out of ASCII characters.