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Enhancing Visual Realism with Runtime Virtual Textures and Material Blending

  • Tiow Wee Tan

摘要

This chapter will continue from the previous chapter where we will try to sort out the issues with continuous blending between the material from the 3D assets and the landscape materials. We will explore using the feature of Real-Time Virtual Textures that allow an advanced rendering technique that enhances the efficiency and quality of texture streaming in large and detailed virtual environments.