Debugging Design Patterns
摘要
In this chapter, I introduce the most common debugging design patterns in real-life case studies involving elementary diagnostics patterns, analysis, and debugging architecture. These patterns are Mutation, Replacement, Isolation, and Try-Catch. The selection of pattern names is based on the author’s experience with debugging in software domains, including system programming, user interface development, machine learning, and cloud-native applications. Other software domains, such as games or embedded, may have different and additional pattern names. Pattern languages are not fixed; everyone can have their patterns or adapt existing patterns from the book you are reading if this helps their teams and software community.