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Advanced 3D Movement

  • Casey Hardman

摘要

In this chapter, we’ll be implementing the movement system for our player. This includes using the WASD keys to move, pressing Space to jump, and gravity to make the player fall back to the ground. In the next chapter, we’ll also implement a wall jumping mechanic that allows the player to “push off” of a nearby wall to gain extra upward and outward momentum while midair.