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Physics Playground Design and Outline

  • Casey Hardman

摘要

For our third example project, we’ll be tackling some new topics pertaining to the physics of the Unity engine. We’ll implement a mouse-aimed camera with 3D movement for our player, including jumping, gravity, and wall jumping. We’ll play with some objects using proper Rigidbody-controlled physics, giving our player a means of pushing and pulling them from a distance. We’ll also tinker with joints to attach Rigidbodies to each other and “force fields” to play with adding forces to Rigidbodies and/or our player on the fly.