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Debugging

  • Casey Hardman

摘要

We touched on debugging in the first chapter. Now that you’ve learned the basics of programming, we’ll see how the debugging features of a code editor actually work and how to use them to find problems in your code. If you’ve opted to use a code editor that doesn’t support debugging with Unity, you won’t be able to follow along on your own computer, but you’ll still learn how these features work and why you might use them. I’ll be using Microsoft Visual Studio Community 2019 for this chapter, but the basic features of debugging are usually quite similar regardless of the editor you’re using, so things will probably look and behave roughly the same way if you’re using a different editor, like JetBrains Rider.