<div><div><p class="MsoNormal" style="line-height: normal; margin: 12.0pt 0in 12.0pt 0in;"><span lang="EN-IN" style="font-size: 12.0pt; mso-bidi-font-weight: bold;">Approach digital design with care, curiosity, and the people most often left out.</span><span lang="EN-IN" style="font-size: 12.0pt;"> <span style="mso-bidi-font-style: italic;">This book</span> invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design professor and author Regine Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games, and emerging technologies like AI, VR, and AR.</span></p><p class="MsoNormal" style="line-height: normal; margin: 12.0pt 0in 12.0pt 0in;"><span lang="EN-IN" style="font-size: 12.0pt;">This expanded edition reflects the rapid evolution of the tech landscape. It features up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You’ll learn how to ask better questions, challenge assumptions, and design for real human experiences, especially for those historically excluded.</span></p><p class="MsoNormal" style="line-height: normal; margin: 12.0pt 0in 12.0pt 0in;"><em style="mso-bidi-font-style: normal;"><span lang="EN-IN" style="font-size: 12.0pt;">Inclusive Design for a Digital World, Second Edition</span></em><span lang="EN-IN" style="font-size: 12.0pt;"> isn’t a checklist or a fix-it manual, it’s a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate, contribute, and belong.</span></p><p class="MsoNormal" style="line-height: normal; margin: 12.0pt 0in 12.0pt 0in;"><strong><span lang="EN-IN" style="font-size: 13.0pt;">What You Will Learn:</span></strong></p><ul><li class="MsoNormal" style="line-height: normal;"><span lang="EN-IN" style="font-size: 12.0pt;">Apply WCAG 2.2 and understand how to meet international compliance requirements<br style="mso-special-character: line-break;"><!-- [if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;"><!--[endif]--></br></br></span></li><li class="MsoNormal" style="line-height: normal;"><span lang="EN-IN" style="font-size: 12.0pt;">Navigate the European Accessibility Act (EAA) and its implications for digital products<br style="mso-special-character: line-break;"><!-- [if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;"><!--[endif]--></br></br></span></li><li class="MsoNormal" style="line-height: normal;"><span lang="EN-IN" style="font-size: 12.0pt;">Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities<br style="mso-special-character: line-break;"><!-- [if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;"><!--[endif]--></br></br></span></li><li class="MsoNormal" style="line-height: normal;"><span lang="EN-IN" style="font-size: 12.0pt;">Identify how AI and machine learning impact accessibility and inclusion—both positively and negatively<br style="mso-special-character: line-break;"><!-- [if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;"><!--[endif]--></br></br></span></li><li class="MsoNormal" style="line-height: normal;"><span lang="EN-IN" style="font-size: 12.0pt;">Incorporate assistive technologies into your design and testing workflows<br style="mso-special-character: line-break;"><!-- [if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;"><!--[endif]--></br></br></span></li><li class="MsoNormal" style="line-height: normal;"><span lang="EN-IN" style="font-size: 12.0pt;">Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR<br style="mso-special-character: line-break;"><!-- [if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;"><!--[endif]--></br></br></span></li><li class="MsoNormal" style="line-height: normal;"><span lang="EN-IN" style="font-size: 12.0pt;">Conduct user research and usability testing with diverse participants<br style="mso-special-character: line-break;"><!-- [if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;"><!--[endif]--></br></br></span></li><li class="MsoNormal" style="line-height: normal;"><span lang="EN-IN" style="font-size: 12.0pt;">Build inclusive design systems and content architectures from the ground up</span></li></ul><h3 style="line-height: normal; mso-pagination: widow-orphan; page-break-after: auto;"><span lang="EN-IN" style="font-size: 13.0pt;">Who This Book Is For</span></h3><p class="MsoNormal" style="line-height: normal; margin: 12.0pt 0in 12.0pt 0in;"><span lang="EN-IN" style="font-size: 12.0pt;">Designers, developers, researchers, product managers, content strategists, educators, and technologists working to embed inclusion into every phase of the digital product lifecycle, with a special emphasis on those exploring the impact of AI on accessibility.</span></p></div></div>

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Inclusive Design for a Digital World

  • Reginé M. Gilbert

摘要

Approach digital design with care, curiosity, and the people most often left out. This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design professor and author Regine Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games, and emerging technologies like AI, VR, and AR.

This expanded edition reflects the rapid evolution of the tech landscape. It features up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You’ll learn how to ask better questions, challenge assumptions, and design for real human experiences, especially for those historically excluded.

Inclusive Design for a Digital World, Second Edition isn’t a checklist or a fix-it manual, it’s a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate, contribute, and belong.

What You Will Learn:

  • Apply WCAG 2.2 and understand how to meet international compliance requirements



  • Navigate the European Accessibility Act (EAA) and its implications for digital products



  • Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities



  • Identify how AI and machine learning impact accessibility and inclusion—both positively and negatively



  • Incorporate assistive technologies into your design and testing workflows



  • Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR



  • Conduct user research and usability testing with diverse participants



  • Build inclusive design systems and content architectures from the ground up

Who This Book Is For

Designers, developers, researchers, product managers, content strategists, educators, and technologists working to embed inclusion into every phase of the digital product lifecycle, with a special emphasis on those exploring the impact of AI on accessibility.