<p>With the rapid development of digital and immersive technologies, interior design education is shifting from traditional two-dimensional instruction to virtual interactive learning. To overcome the limitations of drawings and physical models in conveying spatial perception and design expression, this study developed a VR-based teaching platform integrating Level of Detail (LOD) and Occlusion Culling (OC) technologies to enhance spatial cognition and interaction efficiency. Based on the Technology Acceptance Model (TAM), four dimensions—Learning Effectiveness (LE), Ease of Use &amp; Tool Experience (EUTE), Engagement &amp; Involvement (EI), and Continuance Intention (CI)—were compared between VR and traditional teaching. Experimental results show that the VR approach achieved higher scores across all indicators: Learning Effectiveness improved from 83.57 to 90.33, Ease of Use &amp; Tool Experience from 82.82 to 87.88, Engagement &amp; Involvement from 82.61 to 89.63, and Continuance Intention from 84.29 to 89.33. These findings demonstrate that VR-based instruction effectively enhances students’ spatial understanding, learning participation, and creative expression, providing empirical evidence for the digital and immersive transformation of interior design education.</p>

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

From two-dimensional representation to immersive interaction: the VR-driven transformation of interior design pedagogy

  • Pengjun Wu,
  • Wencui Zhang,
  • Dandan Xu,
  • Yao Liu

摘要

With the rapid development of digital and immersive technologies, interior design education is shifting from traditional two-dimensional instruction to virtual interactive learning. To overcome the limitations of drawings and physical models in conveying spatial perception and design expression, this study developed a VR-based teaching platform integrating Level of Detail (LOD) and Occlusion Culling (OC) technologies to enhance spatial cognition and interaction efficiency. Based on the Technology Acceptance Model (TAM), four dimensions—Learning Effectiveness (LE), Ease of Use & Tool Experience (EUTE), Engagement & Involvement (EI), and Continuance Intention (CI)—were compared between VR and traditional teaching. Experimental results show that the VR approach achieved higher scores across all indicators: Learning Effectiveness improved from 83.57 to 90.33, Ease of Use & Tool Experience from 82.82 to 87.88, Engagement & Involvement from 82.61 to 89.63, and Continuance Intention from 84.29 to 89.33. These findings demonstrate that VR-based instruction effectively enhances students’ spatial understanding, learning participation, and creative expression, providing empirical evidence for the digital and immersive transformation of interior design education.