Automated detection of physical contact events in youth ice hockey: a player-centric deep learning approach
摘要
Youth ice hockey lacks scalable, automated tools to quantify collision exposure and efficiently identify candidate head-impact events from routine game video. This study presents a player-centric, video-based pipeline for detecting physical contact events in single-view full-game footage and demonstrates its utility as a pre-filter to accelerate head-impact dataset creation and support injury surveillance. For training and validation, we constructed labeled player-centric clips around manually annotated contact events; for full-game testing, we applied the same pipeline to continuous game footage. In both settings, the unit of analysis is a fixed-duration (1 s) player-centric clip, and the model outputs one binary label (contact vs. non-contact) per clip. Players were detected using a youth-tuned You Only Look Once (YOLO)v8 model and tracked using StrongSORT with an intersection over union (IoU)-assisted matching cost to improve identity continuity under temporary occlusions. Contact events were manually annotated in 20 youth games (Under-11, Under-13, and Under-15). For each event, annotators recorded the event frame and marked the impacted player (head/body location), which was used to associate the event with the corresponding tracklet (point-in-box). A 60-frame clip spanning a