<p>Augmented reality (AR) and virtual reality (VR) are increasingly being used in manual assembly to prepare people for their tasks safely, flexibly, and effectively. This paper synthesizes the key findings of a&#xa0;scoping review of existing empirical evidence and an experimental study on the short- and long-term effects of AR- and VR-based training on users’ subjective evaluations and assembly performance. The results show that AR- and VR-based training achieve comparable effects to traditional video-based training, but that AR-based training results in better subjective evaluations. Based on these empirical findings, we will discuss connecting points for further research and derive implications for practice.</p><p><i>Practical Relevance</i>: The interdisciplinary research community focusing on AR- and VR-based training has already demonstrated that these technologies offer promising potential for application in the context of manual assembly. However, the wide variety of hardware and technological functionalities, research methods, and study participants makes it difficult to transfer the research results into practice. This article synthesizes the results of a&#xa0;scoping review of published empirical findings and complements them with the results of an experimental study with high practical relevance in order to bridge the gap between research and practice.</p>

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Psychologische und leistungsbezogene Effekte von AR- und VR-basiertem Training in der manuellen Montage

  • Lea M. Daling,
  • Sabine J. Schlittmeier,
  • Ingrid Isenhardt

摘要

Augmented reality (AR) and virtual reality (VR) are increasingly being used in manual assembly to prepare people for their tasks safely, flexibly, and effectively. This paper synthesizes the key findings of a scoping review of existing empirical evidence and an experimental study on the short- and long-term effects of AR- and VR-based training on users’ subjective evaluations and assembly performance. The results show that AR- and VR-based training achieve comparable effects to traditional video-based training, but that AR-based training results in better subjective evaluations. Based on these empirical findings, we will discuss connecting points for further research and derive implications for practice.

Practical Relevance: The interdisciplinary research community focusing on AR- and VR-based training has already demonstrated that these technologies offer promising potential for application in the context of manual assembly. However, the wide variety of hardware and technological functionalities, research methods, and study participants makes it difficult to transfer the research results into practice. This article synthesizes the results of a scoping review of published empirical findings and complements them with the results of an experimental study with high practical relevance in order to bridge the gap between research and practice.