Differential patterns of symptom networks in internet gaming disorder across craving levels: a latent profile and network analysis
摘要
Scholars generally agree that craving is a key factor contributing to the emergence, maintenance, and relapse of Internet Gaming Disorder (IGD). However, the differential patterns of the internal symptom networks of IGD among individuals with different levels of craving remain unclear. This study combined latent profile analysis and network analysis to explore this gap. A total of 1058 valid responses from game players in a cross-sectional survey were included in the final analyses. The participants’ average age was 18.67 years, with 49.2% males and 50.8% females. Results found that the pivotal symptom in the high-craving group was compulsive, which exerted the greatest influence. For the middle-craving group, loss of control was identified as the central symptom. In the low-craving group, although multiple symptoms were identified as central, their influence within the network was relatively limited. These findings highlight distinct symptom configurations of IGD across craving-based subgroups and provide important theoretical and clinical insights. Specifically, intervention strategies may benefit from targeting compulsive in high-craving individuals, improving control in middle-craving individuals, and adopting broader management approaches in low-craving individuals.