How does social comparison predict internet gaming disorder? A structural equation model based on loot box use, competitiveness, and aggressiveness
摘要
This study aimed to investigate the mechanisms of Internet Gaming Disorder (IGD), examining its associations with social comparison, the Risky Loot Box Index (RLI), competitiveness, and aggressiveness. Data collection was conducted online. All participants reported their demographic characteristics and underwent standardized assessments for social comparison, IGD, RLI, competitiveness, and aggressiveness. Using AMOS 28, a structural equation model (SEM) was established, and SPSS Process 4.1 was used to analyze the mediating effects. A total of 711 participants completed our online survey, from which 634 eligible datasets (211 female) were retained for subsequent analysis. The mean age was 21.31 ± 2.07 years, and 63.1% were college students. The mediating model was tested using AMOS, and it showed a good model fit. SEM analysis revealed that the standardized total effect of social comparison on IGD was 1.044 (t = 12.97, 95% CI [0.886, 1.202]), with a non-significant direct effect (t = 1.88, 95% CI [–0.006, 0.286]) and a significant indirect effect (B = 0.904, 95% CI [0.759, 1.057]). Social comparison can indirectly influence the risk of IGD via competitiveness or aggressiveness acting on RLI. Social comparison has a significant indirect impact on IGD severity among gamers. RLI, competitiveness, and aggressiveness act as mediators and enhance this relationship.