Shaping computational thinking through tangible user interfaces. A systematic review of educational contexts and impacts
摘要
The ability to think computationally has become an essential ability that facilitates algorithm design, logical analysis and problem-solving. Tangible User Interfaces (TUIs), integrating digital and physical interactions, constitute a promising tool for enhancing Computational Thinking (CT). After screening 3.348 records, 27 studies published between 2019 and 2024 were selected through a systematic search of five databases (Google Scholar, Scopus, Web of Science, ERIC, ACM Digital Library) following PRISMA guidelines for systematic reviews using defined inclusion and exclusion criteria. Data were extracted on study design, educational context, TUI tools and reported learning outcomes examining TUIs educational uses and effects in developing CT skills in terms of inclusion and accessibility and synthesized narratively with descriptive statistics. The results demonstrate that TUIs significally enhance CT by improving not only cognitive performance but also soft and performance skills, such as collaboration, communication, problem-solving and critical thinking. Additionally, inclusive tools such as Torino and TACTOPI ensured inclusive learning opportunities for students with disabilities with the provision of multisensory feedback. The findings underscore the critical need for integrating a variety of TUI-based tools at all educational levels and settings, enhancing the learning experience and expanding access to knowledge. While their impact is most evident on shaping CT in early childhood and primary education, TUIs also hold untapped potential in secondary education where research remains limited. The review highlights the positive influence of TUIs in shaping CT across diverse educational contexts, extending beyond STEAM education to areas such as maths or even road safety education.