<p>We present a novel RGB-D SLAM method that employs 3D Gaussian splatting (3DGS) as the core geometric representation for compact and efficient scene modeling. To address the accuracy–real-time trade-off in conventional camera tracking methods, which typically rely on minimizing photometric and geometric losses, we propose a camera pose estimation method that integrates surface normal constraints into a multi-level ICP algorithm, thereby improving both robustness and computational efficiency. Furthermore, we introduce a dynamic keyframe selection strategy that jointly considers Gaussian overlap coefficient and camera motion to effectively reduce redundant computations. For high-fidelity 3D reconstruction, we develop a sliding window-based joint optimization method for Gaussian parameters, supplemented by a multi-view densification strategy to improve scene completeness and geometric consistency. Extensive experiments demonstrate that our method outperforms existing approaches in pose estimation accuracy while achieving more photorealistic novel view synthesis. Code is available at: <a href="https://github.com/Justzhongjj/MDGS_SLAM">https://github.com/Justzhongjj/MDGS_SLAM</a>.</p>

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MDGS-SLAM: real-time RGB-D Gaussian-SLAM with multi-view densification for scene reconstruction

  • Junjin Zhong,
  • Jinlong Shi,
  • Qiang Qian,
  • SuQin Bai,
  • Wei Teng,
  • Linbin Pang

摘要

We present a novel RGB-D SLAM method that employs 3D Gaussian splatting (3DGS) as the core geometric representation for compact and efficient scene modeling. To address the accuracy–real-time trade-off in conventional camera tracking methods, which typically rely on minimizing photometric and geometric losses, we propose a camera pose estimation method that integrates surface normal constraints into a multi-level ICP algorithm, thereby improving both robustness and computational efficiency. Furthermore, we introduce a dynamic keyframe selection strategy that jointly considers Gaussian overlap coefficient and camera motion to effectively reduce redundant computations. For high-fidelity 3D reconstruction, we develop a sliding window-based joint optimization method for Gaussian parameters, supplemented by a multi-view densification strategy to improve scene completeness and geometric consistency. Extensive experiments demonstrate that our method outperforms existing approaches in pose estimation accuracy while achieving more photorealistic novel view synthesis. Code is available at: https://github.com/Justzhongjj/MDGS_SLAM.