ETQ-learning: an improved Q-learning algorithm for path planning
摘要
Path planning algorithm has always been the core of intelligent robot research; a good path planning algorithm can significantly enhance the efficiency of robots in executing tasks. As the application scenarios for intelligent robots continue to diversify, their adaptability to the environment has become a key focus in current path planning algorithm research. As one of the classic reinforcement learning algorithms, Q-learning (QL) algorithm has its inherent advantages in adapting to the environment, but it also faces various challenges and shortcomings. These issues are primarily centered around suboptimal path planning, slow convergence speed, weak generalization capability and poor obstacle avoidance performance. In order to solve these issues in the QL algorithm, we have carried out the following work. (1) We redesign the reward mechanism of QL algorithm. The traditional Q-learning algorithm’s reward mechanism is simple to implement but lacks directionality. We propose a combined reward mechanism of "static assignment + dynamic adjustment." This mechanism can address the issue of random path selection and ultimately lead to optimal path planning. (2) We redesign the greedy strategy of QL algorithm. In the traditional Q-learning algorithm, the greedy factor in the strategy is either randomly generated or set manually, which limits its applicability to some extent. It is difficult to effectively applied to different physical environments and scenarios, which is the fundamental reason for the poor generalization capability of the algorithm. We propose a dynamic adjustment of the greedy factor, known as the