This introduces a general cooperative game with preferences and a maximal element model for \(\alpha\) -cores. For games with infinitely many players, some necessary and sufficient conditions are given for the existence of \(\alpha\) -cores of general cooperative games with preferences. It is revealed the underlying causes that some infinite-player-games have no \(\alpha\) -core in references. It is also shown that the acyclicity of a preference implies the coalitionally transfer quasi-concavity of some general cooperative games. For the cases with finite players, a sufficient condition is given for the existence of \(\alpha\) -cores of general cooperative games with preferences. As an application, the existence of TU \(\alpha\) -core of a normal form game is deduced.