<p>Omnidirectional, 360<InlineEquation ID="IEq3"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="11042_2025_20876_Article_IEq1.gif" Format="GIF" Height="7" Rendition="HTML" Resolution="72" Type="Linedraw" Width="9" /> </InlineMediaObject> <EquationSource Format="TEX">\(^\circ \)</EquationSource> <EquationSource Format="MATHML"><math> <mmultiscripts> <mrow /> <mrow /> <mo>∘</mo> </mmultiscripts> </math></EquationSource> </InlineEquation> or spherical images are signals defined on the sphere surface that capture the entire field of view. High-resolution 360<InlineEquation ID="IEq4"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="11042_2025_20876_Article_IEq1.gif" Format="GIF" Height="7" Rendition="HTML" Resolution="72" Type="Linedraw" Width="9" /> </InlineMediaObject> <EquationSource Format="TEX">\(^\circ \)</EquationSource> <EquationSource Format="MATHML"><math> <mmultiscripts> <mrow /> <mrow /> <mo>∘</mo> </mmultiscripts> </math></EquationSource> </InlineEquation> images are applicable in virtual reality and require efficient compression. Spherical images are commonly mapped to the plane using the equirectangular projection, which suffers from latitude-dependent distortions. Existing 360<InlineEquation ID="IEq5"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="11042_2025_20876_Article_IEq1.gif" Format="GIF" Height="7" Rendition="HTML" Resolution="72" Type="Linedraw" Width="9" /> </InlineMediaObject> <EquationSource Format="TEX">\(^\circ \)</EquationSource> <EquationSource Format="MATHML"><math> <mmultiscripts> <mrow /> <mrow /> <mo>∘</mo> </mmultiscripts> </math></EquationSource> </InlineEquation> image block-based compression methods introduce blocking artifacts, degrading image quality, or face design issues that might turn their usage impractical. This paper proposes a new content-guided compression method designed for spherical images that uses spherical superpixels as coding units. The proposed method applies a spherically-weighted graph Fourier transform and a latitude-adaptive quantization scheme to each superpixel. The proposed approach enables state-of-the-art compression ratios with results up to 3.66dB in image quality and -55% of bit rate regarding other recent coding unit-based 360<InlineEquation ID="IEq6"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="11042_2025_20876_Article_IEq1.gif" Format="GIF" Height="7" Rendition="HTML" Resolution="72" Type="Linedraw" Width="9" /> </InlineMediaObject> <EquationSource Format="TEX">\(^\circ \)</EquationSource> <EquationSource Format="MATHML"><math> <mmultiscripts> <mrow /> <mrow /> <mo>∘</mo> </mmultiscripts> </math></EquationSource> </InlineEquation> image compression techniques.</p>

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Superpixel-driven 360\(^\circ \) image compression

  • Bruno Binkowski,
  • Enzo B. Segala,
  • Thiago L. T. da Silveira

摘要

Omnidirectional, 360 \(^\circ \) or spherical images are signals defined on the sphere surface that capture the entire field of view. High-resolution 360 \(^\circ \) images are applicable in virtual reality and require efficient compression. Spherical images are commonly mapped to the plane using the equirectangular projection, which suffers from latitude-dependent distortions. Existing 360 \(^\circ \) image block-based compression methods introduce blocking artifacts, degrading image quality, or face design issues that might turn their usage impractical. This paper proposes a new content-guided compression method designed for spherical images that uses spherical superpixels as coding units. The proposed method applies a spherically-weighted graph Fourier transform and a latitude-adaptive quantization scheme to each superpixel. The proposed approach enables state-of-the-art compression ratios with results up to 3.66dB in image quality and -55% of bit rate regarding other recent coding unit-based 360 \(^\circ \) image compression techniques.