<p>Physical activity (PA) is essential for health, functional capacity, and overall well-being. Despite its importance, individuals with physical disabilities often do not meet recommended PA guidelines, a gap that community-based organizations actively seek to address through accessible and adapted resources. Immersive virtual reality (IVR) has emerged as a promising tool in rehabilitation and adapted PA contexts due to its engaging, customizable, and accessible nature. However, its feasibility within community-based settings remains insufficiently documented. To evaluate the feasibility of implementing individualized, goal-directed IVR gaming sessions within community-based organizations serving adults with physical disabilities. A convergent parallel mixed-method study was conducted with 12 adults with various physical disabilities and 7 interventionists. Interventionists received specific training to supervise head-mounted display-based IVR gaming sessions delivered in 1v1 community settings. Participants completed 5 to 10 sessions. Feasibility indicators included acceptability, perceived therapeutic potential, technical challenges, and implementation processes, assessed through qualitative data. IVR was highly acceptable to both participants and interventionists. Sessions were perceived as engaging and therapeutically relevant, enabling levels of movement and sustained activity that were difficult to achieve in conventional rehabilitation contexts. Customization enhanced individualization, though technical challenges, particularly controller adaptability and troubleshooting, required minimal ongoing support and creativity. Stakeholder involvement through a co-development approach facilitated integration and problem-solving. IVR implementation within community-based organizations appears feasible and well accepted. It represents a promising complement to adapted PA and rehabilitation interventions, provided adequate technical and organizational support is ensured.</p>

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Promoting adapted physical activity through immersive virtual reality: a feasibility study in community organizations

  • Aurélien Ramos,
  • Sarah-Maude Ruest,
  • Roxanne Périnet-Lacroix,
  • Julien Marceaux,
  • Keith Beaudoin,
  • Danielle Levac,
  • Martin Lemay,
  • Marika Demers,
  • Hubert D. Gascon,
  • Martine Bordeleau,
  • Krista L. Best,
  • Maxime T. Robert

摘要

Physical activity (PA) is essential for health, functional capacity, and overall well-being. Despite its importance, individuals with physical disabilities often do not meet recommended PA guidelines, a gap that community-based organizations actively seek to address through accessible and adapted resources. Immersive virtual reality (IVR) has emerged as a promising tool in rehabilitation and adapted PA contexts due to its engaging, customizable, and accessible nature. However, its feasibility within community-based settings remains insufficiently documented. To evaluate the feasibility of implementing individualized, goal-directed IVR gaming sessions within community-based organizations serving adults with physical disabilities. A convergent parallel mixed-method study was conducted with 12 adults with various physical disabilities and 7 interventionists. Interventionists received specific training to supervise head-mounted display-based IVR gaming sessions delivered in 1v1 community settings. Participants completed 5 to 10 sessions. Feasibility indicators included acceptability, perceived therapeutic potential, technical challenges, and implementation processes, assessed through qualitative data. IVR was highly acceptable to both participants and interventionists. Sessions were perceived as engaging and therapeutically relevant, enabling levels of movement and sustained activity that were difficult to achieve in conventional rehabilitation contexts. Customization enhanced individualization, though technical challenges, particularly controller adaptability and troubleshooting, required minimal ongoing support and creativity. Stakeholder involvement through a co-development approach facilitated integration and problem-solving. IVR implementation within community-based organizations appears feasible and well accepted. It represents a promising complement to adapted PA and rehabilitation interventions, provided adequate technical and organizational support is ensured.