Mechanism design for facility location games under a prelocated facility
摘要
We study the problem of locating a new homogeneous facility under a prelocated facility. Here, a set of n agents is located on a real line or a circle, each of whom has her location as private information, and her cost is the (expected) distance from her location to the nearest facility. Our goal is to design mechanisms which can approximately minimize the maximum cost or the social cost while eliciting agents’ private information truthfully (i.e., strategy-proof). Based on real-life scenarios, we consider the problem in two settings: the general setting where each agent can be located at both sides of the prelocated facility, and the special setting where all agents are located at the same side of the prelocated facility. For agents on a line, in the general setting, we design the best possible deterministic strategy-proof mechanism with 2-approximation and provide a lower bound of