Strategy-proof mechanisms for maximizing social satisfaction in the facility location game
摘要
The facility location game, where the agents’ locations are on a line, is considered in this paper. The input consists of the reported locations of agents, which are collected as part of the game setup. We introduce the concept of a fairness baseline and define a function to characterize each agent’s satisfaction with the facility location. Our objective is to establish a mechanism that obtains the true information of agents and outputs a single facility location so that the sum of all agents’ satisfaction with the location is maximized. For the game with two agents, we propose a