<p>The logic of the hide and seek game <InlineEquation ID="IEq1"> <EquationSource Format="TEX">\(\textsf{LHS}\)</EquationSource> <EquationSource Format="MATHML"><math> <mi mathvariant="sans-serif">LHS</mi> </math></EquationSource> </InlineEquation> was proposed to reason about search missions and interactions between agents in pursuit-evasion environments. As proved by Li et al. (<CitationRef CitationID="CR13">2021</CitationRef>, <CitationRef CitationID="CR14">2023</CitationRef>), having an equality constant in the language of <InlineEquation ID="IEq2"> <EquationSource Format="TEX">\(\textsf{LHS}\)</EquationSource> <EquationSource Format="MATHML"><math> <mi mathvariant="sans-serif">LHS</mi> </math></EquationSource> </InlineEquation> drastically increases its computational complexity: the satisfiability problem for <InlineEquation ID="IEq3"> <EquationSource Format="TEX">\(\textsf{LHS}\)</EquationSource> <EquationSource Format="MATHML"><math> <mi mathvariant="sans-serif">LHS</mi> </math></EquationSource> </InlineEquation> with multiple relations is undecidable. In this work, we improve the existing proof for the undecidability by showing that <InlineEquation ID="IEq4"> <EquationSource Format="TEX">\(\textsf{LHS}\)</EquationSource> <EquationSource Format="MATHML"><math> <mi mathvariant="sans-serif">LHS</mi> </math></EquationSource> </InlineEquation> with a single relation is undecidable. With the findings by Li et al. (<CitationRef CitationID="CR13">2021</CitationRef>, <CitationRef CitationID="CR14">2023</CitationRef>), we provide a van Benthem style characterization theorem for the expressive power of the logic. Then, by ‘splitting’ the language of <InlineEquation ID="IEq5"> <EquationSource Format="TEX">\(\textsf{LHS}^-\)</EquationSource> <EquationSource Format="MATHML"><math> <msup> <mi mathvariant="sans-serif">LHS</mi> <mo>-</mo> </msup> </math></EquationSource> </InlineEquation>, a crucial fragment of <InlineEquation ID="IEq6"> <EquationSource Format="TEX">\(\textsf{LHS}\)</EquationSource> <EquationSource Format="MATHML"><math> <mi mathvariant="sans-serif">LHS</mi> </math></EquationSource> </InlineEquation> without the equality constant, into two ‘isolated parts’, we provide a complete Hilbert style proof system for <InlineEquation ID="IEq7"> <EquationSource Format="TEX">\(\textsf{LHS}^-\)</EquationSource> <EquationSource Format="MATHML"><math> <msup> <mi mathvariant="sans-serif">LHS</mi> <mo>-</mo> </msup> </math></EquationSource> </InlineEquation> and prove that its satisfiability problem is decidable, whose proofs would indicate significant differences between <InlineEquation ID="IEq8"> <EquationSource Format="TEX">\(\textsf{LHS}^-\)</EquationSource> <EquationSource Format="MATHML"><math> <msup> <mi mathvariant="sans-serif">LHS</mi> <mo>-</mo> </msup> </math></EquationSource> </InlineEquation> and ordinary product logics. Moreover, we extend the proof system with some important modal principles and examine their behavior w.r.t. restricted classes of frames, and show general results about their completeness as well as incompleteness. Although <InlineEquation ID="IEq9"> <EquationSource Format="TEX">\(\textsf{LHS}\)</EquationSource> <EquationSource Format="MATHML"><math> <mi mathvariant="sans-serif">LHS</mi> </math></EquationSource> </InlineEquation> and <InlineEquation ID="IEq10"> <EquationSource Format="TEX">\(\textsf{LHS}^-\)</EquationSource> <EquationSource Format="MATHML"><math> <msup> <mi mathvariant="sans-serif">LHS</mi> <mo>-</mo> </msup> </math></EquationSource> </InlineEquation> are frameworks for interactions of two agents, all results in the article can be easily transferred to their generalizations for settings with any <InlineEquation ID="IEq11"> <EquationSource Format="TEX">\(n&gt;2\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi>n</mi> <mo>&gt;</mo> <mn>2</mn> </mrow> </math></EquationSource> </InlineEquation> agents.</p>

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On the Logic of the Hide and Seek Game

  • Qian Chen,
  • Dazhu Li

摘要

The logic of the hide and seek game \(\textsf{LHS}\) LHS was proposed to reason about search missions and interactions between agents in pursuit-evasion environments. As proved by Li et al. (2021, 2023), having an equality constant in the language of \(\textsf{LHS}\) LHS drastically increases its computational complexity: the satisfiability problem for \(\textsf{LHS}\) LHS with multiple relations is undecidable. In this work, we improve the existing proof for the undecidability by showing that \(\textsf{LHS}\) LHS with a single relation is undecidable. With the findings by Li et al. (2021, 2023), we provide a van Benthem style characterization theorem for the expressive power of the logic. Then, by ‘splitting’ the language of \(\textsf{LHS}^-\) LHS - , a crucial fragment of \(\textsf{LHS}\) LHS without the equality constant, into two ‘isolated parts’, we provide a complete Hilbert style proof system for \(\textsf{LHS}^-\) LHS - and prove that its satisfiability problem is decidable, whose proofs would indicate significant differences between \(\textsf{LHS}^-\) LHS - and ordinary product logics. Moreover, we extend the proof system with some important modal principles and examine their behavior w.r.t. restricted classes of frames, and show general results about their completeness as well as incompleteness. Although \(\textsf{LHS}\) LHS and \(\textsf{LHS}^-\) LHS - are frameworks for interactions of two agents, all results in the article can be easily transferred to their generalizations for settings with any \(n>2\) n > 2 agents.