It’s (not) Me: Dynamic Nature of Immersive Experiences in Video Game Play
摘要
Immersion in video games is a complex psychological process often defined as a unitary phenomenon, but it actually takes at least a dual form, as video games encompass both narratives and simulations. This study aimed to understand the relationship between sensory and mental immersive experiences in video game play. A mixed-methods, interview-based study was conducted with eight dedicated players. Phenomenological analysis revealed a dynamic relationship between sensory and mental immersion, with one type sometimes becoming dominant or both combining and transitioning throughout gameplay. Recognizing and measuring these distinct experiences is crucial for advancing video game scholarship and understanding the effects of gameplay.