<p>This study aims to provide a comprehensive bibliometric analysis of gamification research in higher education from 2015-2024, highlighting key trends, influential contributors, and emerging themes. It seeks to address gaps in understanding the intellectual structure, global collaboration networks, and integration of advanced technologies in gamified education.&#xa0;A bibliometric approach was employed using data from 310 peer-reviewed publications indexed in the Web of Science database from 2015 to 2024. The analysis, was conducted using Biblioshiny, that involved evaluating publication trends, citation patterns, co-citation networks, keyword co-occurrence, and thematic clusters to uncover insights into the evolution and impact of gamification research.&#xa0;The findings reveal a significant growth in gamification research, with an annual increase of 20.61% in scholarly output. Prominent themes include motivation, engagement, and the integration of gamification with digital platforms and advanced technologies such as artificial intelligence. Influential contributors, key journals, and global collaboration patterns are identified, with regions like Europe and North America emerging as major hubs. Emerging areas, such as gamification’s role in hybrid learning and its application in resource-constrained environments, underscore its adaptability and potential for innovation.&#xa0;This study is one of the few comprehensive bibliometric analyses of gamification in higher education, offering a systematic understanding of the field’s development. By addressing gaps in thematic exploration, global collaboration, and technological integration, it provides valuable insights for researchers, educators, and policymakers to advance the application of gamification in diverse educational contexts.</p>

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Next-Gen Learning: Gamifications impact on higher education

  • Nabila Mushtaq,
  • Nadiya Nazeer,
  • Ishret Fayaz,
  • Farzana Gulzar

摘要

This study aims to provide a comprehensive bibliometric analysis of gamification research in higher education from 2015-2024, highlighting key trends, influential contributors, and emerging themes. It seeks to address gaps in understanding the intellectual structure, global collaboration networks, and integration of advanced technologies in gamified education. A bibliometric approach was employed using data from 310 peer-reviewed publications indexed in the Web of Science database from 2015 to 2024. The analysis, was conducted using Biblioshiny, that involved evaluating publication trends, citation patterns, co-citation networks, keyword co-occurrence, and thematic clusters to uncover insights into the evolution and impact of gamification research. The findings reveal a significant growth in gamification research, with an annual increase of 20.61% in scholarly output. Prominent themes include motivation, engagement, and the integration of gamification with digital platforms and advanced technologies such as artificial intelligence. Influential contributors, key journals, and global collaboration patterns are identified, with regions like Europe and North America emerging as major hubs. Emerging areas, such as gamification’s role in hybrid learning and its application in resource-constrained environments, underscore its adaptability and potential for innovation. This study is one of the few comprehensive bibliometric analyses of gamification in higher education, offering a systematic understanding of the field’s development. By addressing gaps in thematic exploration, global collaboration, and technological integration, it provides valuable insights for researchers, educators, and policymakers to advance the application of gamification in diverse educational contexts.