<p>MetaHuman technology's development and the Metaverse's growth have transformed virtual interactions and brought up new cybersecurity risks. This research provides cybersecurity awareness education tools for phishing attacks in the metaverse realm that use MetaHuman avatars, which turned out to be more dishonest than conventional phishing techniques. The proposed system was developed using Virtual Reality (VR), MetaHuman technology, and Unreal Engine (UE) to provide a more realistic phishing attack experience in the virtual domain. Seventy individuals tested the proposed system, and their pre- and post-experiment knowledge was evaluated. Since development needs are essential for creating a more realistic environment, the CPU and GPU performance was also assessed while the Metaverse system was operating. After the awareness session, participants' knowledge improved, indicating a significant (<i>p</i> = 0.0013) improvement in the phishing attack knowledge in the Metaverse realm. Before the awareness training, the gender (<i>p</i> = 0.043) and age (<i>p</i> = 0.047) groups significantly influenced the understanding of phishing attacks. The awareness program increased knowledge equally for male and female participants, regardless of age group, as evidenced by the lack of a significant gender effect on phishing attack knowledge following the session. Even though these results demonstrate the need for contemporary educational frameworks to combat emerging cyber threats in the Metaverse, limitations such as the geographical sample size and reliance on a controlled VR environment may need to be revised in their generalisability. This study provides valuable results for cybersecurity professionals, educators, and policymakers to strengthen cybersecurity in the Metaverse domain.</p>

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MetaHuman based phishing attacks in the metaverse realm: Awareness for cyber security education

  • Agarsha Manoharan,
  • Abiniah Sriskantharajah,
  • H. M. K. K. M. B. Herath,
  • L. G. P. K. Guruge,
  • S. L. P. Yasakethu

摘要

MetaHuman technology's development and the Metaverse's growth have transformed virtual interactions and brought up new cybersecurity risks. This research provides cybersecurity awareness education tools for phishing attacks in the metaverse realm that use MetaHuman avatars, which turned out to be more dishonest than conventional phishing techniques. The proposed system was developed using Virtual Reality (VR), MetaHuman technology, and Unreal Engine (UE) to provide a more realistic phishing attack experience in the virtual domain. Seventy individuals tested the proposed system, and their pre- and post-experiment knowledge was evaluated. Since development needs are essential for creating a more realistic environment, the CPU and GPU performance was also assessed while the Metaverse system was operating. After the awareness session, participants' knowledge improved, indicating a significant (p = 0.0013) improvement in the phishing attack knowledge in the Metaverse realm. Before the awareness training, the gender (p = 0.043) and age (p = 0.047) groups significantly influenced the understanding of phishing attacks. The awareness program increased knowledge equally for male and female participants, regardless of age group, as evidenced by the lack of a significant gender effect on phishing attack knowledge following the session. Even though these results demonstrate the need for contemporary educational frameworks to combat emerging cyber threats in the Metaverse, limitations such as the geographical sample size and reliance on a controlled VR environment may need to be revised in their generalisability. This study provides valuable results for cybersecurity professionals, educators, and policymakers to strengthen cybersecurity in the Metaverse domain.