<p>Video gaming (also called gaming) is a contemporary activity affecting individuals and romantic partnerships. Researchers have found that gaming has a detrimental effect on romantic partnerships, with most of the focus being on the negative impact of gaming within heterosexual couples composed of male gamers. The focus on the detrimental influence of gaming has not allowed researchers to fully explore the experiences of romantic partners in which gaming has a positive influence. This study sought to explore the role of video gaming in relationships, specifically seeking to address limitations in the existing literature by exploring experiences with gaming as a shared hobby among a majority polyamorous and LGBTQIA + sample. We recruited partners in which all individuals in the partnerships identified as gamers. We analyzed interview data using transcendental phenomenology and identified three themes. These three themes addressed the influence of gaming on partnerships. We then discuss clinical implications, such as questions to ask gamer partners in therapy, and future directions.</p>

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Relationship Benefits of Gaming Together: A Phenomenological Approach

  • Kaitlyn Swecker,
  • Carissa D’Aniello-Heyda,
  • Kayleese Martinez,
  • Abigail Nixon,
  • Jaclyn C. Pickens,
  • Alyssa Costa,
  • Stephen T. Fife,
  • Dana Weiser

摘要

Video gaming (also called gaming) is a contemporary activity affecting individuals and romantic partnerships. Researchers have found that gaming has a detrimental effect on romantic partnerships, with most of the focus being on the negative impact of gaming within heterosexual couples composed of male gamers. The focus on the detrimental influence of gaming has not allowed researchers to fully explore the experiences of romantic partners in which gaming has a positive influence. This study sought to explore the role of video gaming in relationships, specifically seeking to address limitations in the existing literature by exploring experiences with gaming as a shared hobby among a majority polyamorous and LGBTQIA + sample. We recruited partners in which all individuals in the partnerships identified as gamers. We analyzed interview data using transcendental phenomenology and identified three themes. These three themes addressed the influence of gaming on partnerships. We then discuss clinical implications, such as questions to ask gamer partners in therapy, and future directions.