Comparison of Methods for Intercepting Controlled Targets in Game Problems
摘要
The study examines classical approaches to the pursuit of controlled targets in game problems. Particular attention is given to the method of resolving functions, which provides a complete theoretical justification for parallel tracking, Euler’s pursuit curve, and proportional navigation strategies. A control law implementing the pure pursuit method is proposed. Computer simulations of pursuit processes for various evader’s behaviors are performed. Examples are given where each of the considered methods has an advantage in terms of interception time, confirming the practical importance of strategy selection in pursuit–evasion problems.