<p>Existing virtual interactive environments commonly rely on predefined rules and static user models, making them inadequate in responding to the diversity of user behaviors and the variability of contextual situations. Such rigid dependence on rules undermines user agency and constrains the system's adaptability for open-ended tasks. To respond to the limitations of current interaction systems in terms of user agency and dynamic adaptability, this paper proposes a social regulation model for dynamic adaptation according to user characteristics in virtual interactive environments, namely the tribal theater model. The model focuses on organizational regulation and builds an interaction scheme with more resilient user performance by improving the subjectivity of the user. This paper discusses the sociological theoretical basis of this model and how it was migrated to an engineering implementation of a virtual interactive environment. The experimental results showed that the tribal theater model can improve users' interactive experience, enhance resilient user performance, and effectively complete environmental interaction tasks under rule-based interaction.</p>

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The tribal theater model: social regulation for dynamic user adaptation in virtual interactive environments

  • Hanzhong Zhang,
  • Bowen Duan,
  • Haoyang Wang,
  • Zhijian Qiao,
  • Jibin Yin

摘要

Existing virtual interactive environments commonly rely on predefined rules and static user models, making them inadequate in responding to the diversity of user behaviors and the variability of contextual situations. Such rigid dependence on rules undermines user agency and constrains the system's adaptability for open-ended tasks. To respond to the limitations of current interaction systems in terms of user agency and dynamic adaptability, this paper proposes a social regulation model for dynamic adaptation according to user characteristics in virtual interactive environments, namely the tribal theater model. The model focuses on organizational regulation and builds an interaction scheme with more resilient user performance by improving the subjectivity of the user. This paper discusses the sociological theoretical basis of this model and how it was migrated to an engineering implementation of a virtual interactive environment. The experimental results showed that the tribal theater model can improve users' interactive experience, enhance resilient user performance, and effectively complete environmental interaction tasks under rule-based interaction.