Optimizing for strategy diversity in the design of video games
摘要
We consider the problem of designing a linear program that has diverse solutions as the right-hand side varies. This problem arises in video game settings where designers aim to have players use different “weapons” or “tactics” as they progress. We model this design question as a choice over the constraint matrix A and cost vector c to maximize the number of possible supports of unique optimal solutions (what we call “loadouts”) of Linear Programs