<p>While many recent consumer virtual reality systems have been sold with controllers, vision-based hand tracking has now become available on consumer systems. Prior work has shown that on performance metrics, selecting and grabbing objects can be faster with controllers rather than with hand tracking. In this paper, we explore the impact of hand tracking on tasks that involve assembly of multiple objects. We conducted an out-of-the-lab within-participant study where participants played a modified version of the puzzle game Cubism for Meta Quest 2 in their own time for multiple hours. Results show that while we found no significant difference in overall puzzle completion time depending on interaction mode, participants used different strategies with participants using the controller placing significantly more pieces per minute in order to solve the puzzles. Further, the majority of users reported that they found pieces easier to rotate using hand-tracking.</p>

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Comparison of hand tracking-based and controller-based interaction in a consumer virtual reality game

  • Anthony Steed,
  • Jiaqi Lai

摘要

While many recent consumer virtual reality systems have been sold with controllers, vision-based hand tracking has now become available on consumer systems. Prior work has shown that on performance metrics, selecting and grabbing objects can be faster with controllers rather than with hand tracking. In this paper, we explore the impact of hand tracking on tasks that involve assembly of multiple objects. We conducted an out-of-the-lab within-participant study where participants played a modified version of the puzzle game Cubism for Meta Quest 2 in their own time for multiple hours. Results show that while we found no significant difference in overall puzzle completion time depending on interaction mode, participants used different strategies with participants using the controller placing significantly more pieces per minute in order to solve the puzzles. Further, the majority of users reported that they found pieces easier to rotate using hand-tracking.