<p>Physically-consistent image editing remains challenging due to heterogeneous edit requirements and fixed inference schedules in existing methods. This work addresses spatial and dynamical heterogeneity in diffusion-based editing. We present PhysEdit, a region-aware framework with adaptive spatio-temporal reasoning. It includes <i>Complexity-Adaptive Reasoning Depth</i> (CARD) and <i>Spatial Reasoning Mask</i> (SRM) to allocate computation dynamically. Experiments on the ImgEdit dataset show 1.18× speedup over baselines while improving instruction adherence (<InlineEquation ID="IEq2"> <EquationSource Format="TEX">\(+0.7\%\)</EquationSource> </InlineEquation> CLIP-T), with appearance-level edits reaching 1.52×. The approach maintains identity preservation and achieves category-dependent efficiency gains. This work provides a new paradigm for adaptive conditional computation in visual content editing. Code and usage instructions are publicly available at <a href="https://github.com/leeguandong/PhysEdit">https://github.com/leeguandong/PhysEdit</a>.</p>

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Adaptive spatio-temporal reasoning for physically-consistent region-aware image editing

  • Guandong Li,
  • Mengxia Ye

摘要

Physically-consistent image editing remains challenging due to heterogeneous edit requirements and fixed inference schedules in existing methods. This work addresses spatial and dynamical heterogeneity in diffusion-based editing. We present PhysEdit, a region-aware framework with adaptive spatio-temporal reasoning. It includes Complexity-Adaptive Reasoning Depth (CARD) and Spatial Reasoning Mask (SRM) to allocate computation dynamically. Experiments on the ImgEdit dataset show 1.18× speedup over baselines while improving instruction adherence ( \(+0.7\%\) CLIP-T), with appearance-level edits reaching 1.52×. The approach maintains identity preservation and achieves category-dependent efficiency gains. This work provides a new paradigm for adaptive conditional computation in visual content editing. Code and usage instructions are publicly available at https://github.com/leeguandong/PhysEdit.