FreDeGS: frequency-guided 3D gaussian splatting for scene deblurring
摘要
3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis; however, its reconstruction performance deteriorates when dealing with inputs affected by camera motion or defocus blur. Although recent deblurring methods attempt to address this issue, they predominantly rely on spatial domain features and suffer from the inherent spectral bias of purely spatial optimization, struggling to recover high-frequency texture details. To bridge this gap, we propose FreDeGS, a frequency-guided 3DGS deblurring framework. Our method adopts a physical convolution synthesis baseline to decouple static scene geometry from complex blur. Within this architecture, we introduce the Statistics-Wavelet Gated Multi-scale Adapter (SWGMA), leveraging channel statistics and spatial wavelet energy to enhance high-frequency perception beyond purely spatial constraints. Additionally, an adaptive frequency-aware supervision strategy, driven by the Discrete Wavelet Transform (DWT) and a target-decay mechanism, balances optimization gradients across frequency bands. Extensive experiments on the real-world Deblur-NeRF benchmark demonstrate that FreDeGS improves reconstruction quality under both camera motion and defocus blur. The source code will be made publicly available at https://github.com/Chiffin-0816/FreDeGS/.