UniGS: unified geometry reconstruction for specular and semi-transparent surfaces via 3D Gaussian splatting
摘要
While 3D Gaussian Splatting (3DGS) has revolutionized real-time photorealistic rendering, extracting high-fidelity geometry from complex specular and semi-transparent scenes remains a significant challenge. We present UniGS, a unified geometry reconstruction framework designed to overcome these limitations. First, we establish a consistent analytic formulation for depth and normal estimation, eliminating biases found in heuristic approximations. Second, to resolve the shape-radiance ambiguity in specular highlights, we propose a Surface Integrity Constraint that prevents geometric collapse by minimizing ray-accumulated depth. Third, to tackle the multi-surface ambiguity in semi-transparent objects, we develop an Anisotropic Opacity strategy coupled with Multi-Layer Depth Extraction to explicitly recover occluded back surfaces. Extensive experiments on five benchmarks, including DTU, BlendedMVS, and other three specular/transparent datasets, demonstrate that UniGS outperforms state-of-the-art methods in geometric accuracy while maintaining real-time efficiency. Our source code and data are available at: https://anonymous.4open.science/r/UniGS-D77F.