Real-time immersive haptic sculpting with elastoplastic virtual clay
摘要
Virtual sculpting has evolved significantly, yet existing tools often neglect material physics and haptic rendering critical for realism. This paper presents a real-time immersive sculpting system that integrates material point method (MPM)-based elastoplastic material simulation with haptic rendering. To model the complex elastoplastic behaviors and the seamless interactions with tools within the MPM framework, we address this limitation by introducing a deformation-aware function that dynamically adjusts PK1 stress computation. It enables a seamless shift from elasticity to plasticity in the material. And for the realistic haptic feedback, we proposed a novel three-degree-of-freedom haptic rendering algorithm by solving a nonlinear least-squares problem. Additionally, to alleviate the visual artifacts of the marching cubes approach for surface reconstruction during cutting operations, we proposed a dual-field marching cubes algorithm that maintains topological consistency through adaptive isosurface blending. The experiments demonstrate real-time performance (78.4 FPS at 104k particles) and superior penetration resistance compared to the traditional MPM approach. A user study with 32 participants revealed significantly lower cognitive load (NASA-TLX,