Rationale <p>A major obstacle in the pre-clinical study of mood-related disorders and novel affective state therapeutic evaluation is the lack of animal models that fully recapitulate human symptomatology.</p> Objective <p>In this study, we developed a touchscreen-based cognitive judgement bias (CJB) task for mice.</p> Methods <p>In the CJB task, animals first learned to discriminate between two visual stimuli displayed on the touchscreen: one associated with a reward (S+) and one associated with a time-out and flashing house light (S-). Once mice learned to respond to the S + and to withhold responding to the S- consistently, a set of four ambiguous stimuli ranging in visual similarity to the S + and S- stimuli were randomly interspersed in the stimulus presentation sequence. Responses to these ambiguous stimuli were interpreted as a greater expectation of positive (‘optimistic bias’) or negative (‘pessimistic bias’) outcomes as a function of their similarity to the S + or S- stimuli.</p> Results <p>The acute administration of the SSRIs fluoxetine and citalopram, and the 5HT-2&#xa0;C receptor antagonist SB 242084, did not produce any effects on CJB task performance. However, the noradrenaline/dopamine reuptake inhibitor, bupropion, increased responses to the ambiguous stimuli consistent with the induction of an ‘optimistic bias’, and the pro-depressant tetrabenazine yielded the opposite effect.</p> Conclusion <p>This study underscores the capacity of mice to respond to visually ambiguous stimuli in an ambiguity-dependent manner, a phenomenon observed across various species, including humans. Furthermore, it establishes and validates an operant behavioural task to assess CJB in mice delivered using the touchscreen platform, which has significant cross-species translational potential.</p>

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Characterisation of a touchscreen-based task for assessing cognitive judgement bias in mice: a new translational tool for affective state disorder drug screening

  • Laura Lopez-Cruz,
  • Benjamin U. Phillips,
  • Lisa M. Saksida,
  • Christopher J. Heath,
  • Timothy J. Bussey

摘要

Rationale

A major obstacle in the pre-clinical study of mood-related disorders and novel affective state therapeutic evaluation is the lack of animal models that fully recapitulate human symptomatology.

Objective

In this study, we developed a touchscreen-based cognitive judgement bias (CJB) task for mice.

Methods

In the CJB task, animals first learned to discriminate between two visual stimuli displayed on the touchscreen: one associated with a reward (S+) and one associated with a time-out and flashing house light (S-). Once mice learned to respond to the S + and to withhold responding to the S- consistently, a set of four ambiguous stimuli ranging in visual similarity to the S + and S- stimuli were randomly interspersed in the stimulus presentation sequence. Responses to these ambiguous stimuli were interpreted as a greater expectation of positive (‘optimistic bias’) or negative (‘pessimistic bias’) outcomes as a function of their similarity to the S + or S- stimuli.

Results

The acute administration of the SSRIs fluoxetine and citalopram, and the 5HT-2 C receptor antagonist SB 242084, did not produce any effects on CJB task performance. However, the noradrenaline/dopamine reuptake inhibitor, bupropion, increased responses to the ambiguous stimuli consistent with the induction of an ‘optimistic bias’, and the pro-depressant tetrabenazine yielded the opposite effect.

Conclusion

This study underscores the capacity of mice to respond to visually ambiguous stimuli in an ambiguity-dependent manner, a phenomenon observed across various species, including humans. Furthermore, it establishes and validates an operant behavioural task to assess CJB in mice delivered using the touchscreen platform, which has significant cross-species translational potential.