Object shape differentiation and texture rendering for neural implicit SLAM
摘要
Neural implicit SLAM combines SLAM-based image tracking with NeRF scene reconstruction, achieving strong results but facing two challenges: (1) difficulty distinguishing object geometry and (2) degraded texture rendering in complex scenes. Geometry reconstruction is hindered by incomplete depth maps and random pixel sampling, while texture rendering suffers from volume rendering uncertainty and pose drift, causing blurred textures. We propose a neural implicit SLAM framework leveraging gradient and depth priors to enhance both shape and texture. To address geometry, we introduce a pixel sampling strategy emphasizing object edges, reinforcing shape constraints. For textures, we design an