Procedural Generation of Morava-Style Vernacular Houses for Video Game and Architectural Visualization
摘要
The growing demand for scalable digital heritage content requires generative methods capable of preserving architectural typology rather than mere visual plausibility. Vernacular architecture poses a particular challenge due to its reliance on tacit material logic rather than explicit proportional systems. This paper presents a parametric Shape Grammar for the Morava house (moravska kuća), a nineteenth-century Serbian vernacular typology defined by bondruk construction, deep porches (trem), and optional corbeled projections (doksat). Based on the analysis of 54 documented examples, the study formalizes the geometric and tectonic rules underlying the typology and encodes them as a rule-based generative system. The grammar is evaluated through typological completeness tests and an expert-based visual evaluation. Results demonstrate that the full range of historical variants can be reproduced and that generated models achieve high typological fidelity. The findings confirm that vernacular architectural identity is computable through deterministic grammatical rules, while material authenticity remains a stochastic phenomenon.