<p>Although Mixed Reality (MR) applications hold strong potential in cultural-historic tourism by offering immersive and engaging experiences beyond traditional museum tours, their development faces technical challenges that impact user experience (UX). This study investigates how limitations in VSLAM-based MR systems, specifically latency and spatial localization errors, influence UX within a Human-Centered Computing (HCC) framework. Four UX criteria are examined: usability, usefulness, functionality, and emotional impact. The methodology comprises both laboratory testing, where latency and localization are measured under controlled conditions, and on-site testing of a markerless MR application developed in Unity (ARCore) using open-source tools and low-cost mobile hardware. The on-site evaluation was conducted at Master Vasa’s Konak in Kraljevo, Serbia, a nineteenth–twentieth century heritage site. Findings reveal that MR performance is highly sensitive to environmental conditions, model complexity, and user behavior. The study proposes a validated, scalable framework for low-budget MR development that integrates technical benchmarking with UX evaluation to enhance cultural-historic tourism experiences.</p>

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

The Influence of Spatial Localization and Latency on the User Experience in Mixed Reality Applications for Cultural Historic Tourism

  • Zlatan Hasanović,
  • Marko Jovanović,
  • Isidora Đurić

摘要

Although Mixed Reality (MR) applications hold strong potential in cultural-historic tourism by offering immersive and engaging experiences beyond traditional museum tours, their development faces technical challenges that impact user experience (UX). This study investigates how limitations in VSLAM-based MR systems, specifically latency and spatial localization errors, influence UX within a Human-Centered Computing (HCC) framework. Four UX criteria are examined: usability, usefulness, functionality, and emotional impact. The methodology comprises both laboratory testing, where latency and localization are measured under controlled conditions, and on-site testing of a markerless MR application developed in Unity (ARCore) using open-source tools and low-cost mobile hardware. The on-site evaluation was conducted at Master Vasa’s Konak in Kraljevo, Serbia, a nineteenth–twentieth century heritage site. Findings reveal that MR performance is highly sensitive to environmental conditions, model complexity, and user behavior. The study proposes a validated, scalable framework for low-budget MR development that integrates technical benchmarking with UX evaluation to enhance cultural-historic tourism experiences.